Product

Roadmap

Scroll down through time. Completed work sits on the right, upcoming work on the left.

Shipped β†’ right Coming β†’ left
Shipped

Firebase backend

  • Cloud Functions for rewards and withdrawals
  • Firestore for farm state and balances
  • Server-side reward validation
  • Secure withdrawal handling
Shipped

Android app core

  • Email login and sign-up
  • Farm levels and daily ad limits
  • Rewarded ads and USDC balance
  • Wallet and FaucetPay payouts
Shipped

AdMob & consent

  • Production rewarded ad unit
  • GDPR consent via Google UMP
  • Server-side ad rate limits
Shipped

farmusdc.org

  • Official landing page
  • Privacy policy page
  • Account deletion page
  • app-ads.txt for AdMob
Shipped

Play Store closed testing

  • Signed release builds (AAB)
  • Store listing and data safety
  • Closed beta track live on Google Play
Shipped

Website polish & roadmap

  • Redesigned farmusdc.org landing page
  • Public roadmap timeline
  • Unified styling on privacy and account pages
Shipped

Closed testing feedback β€” app v1.0.4

  • Max farm level capped at 10
  • Level-up unlocks +100 daily ads (fixed USDC per ad)
  • Custom pixel-art farm image for every level (1–10)
  • Uniform farm image size β€” no UI jump on level-up
  • Fixed daily ad counter reset in Stats
  • Updated economy copy on farmusdc.org
  • Homepage farm carousel with Level 1, 5 & 10 pixel art
  • Live stats per slide β€” farm level & daily ad cap
  • Wallet: FaucetPay registration link for new users
Shipped

Website languages & community β€” app v1.0.5

  • Full English/German translations on all website pages
  • EN/DE language switcher with flag icons below the header
  • Telegram community button in site header
  • Clearer flag icons β€” inline SVG, larger sizing
  • App v1.0.5 uploaded to Play Store closed testing
Shipped

12 testers / 14 days

  • 12 testers opted in on Google Play
  • 14 consecutive days completed
  • Closed testing requirement met β€” production access requested
Shipped

Public Play Store release

  • Production track on Google Play
  • Public download for all users
  • Full store listing goes live
  • v1.0.6 initial public release live on Google Play
  • Google Play production access approved
Shipped

App icon fix β€” v1.0.7

  • Launcher icon now matches Play Store listing
  • Adaptive icon with official USDC farm artwork
  • v1.0.7 live on Google Play
Shipped

App polish & UX β€” v1.0.8

  • Custom video loading screen on app start
  • Redesigned login screen with farm artwork and background image
  • Custom background across Farm, Wallet, and Stats
  • Clearer ad status messages with retry while ads load
  • In-app account deletion from the Stats tab
  • Wallet: withdraw hints and clearer linked FaucetPay display
  • v1.0.8 live on Google Play
Shipped

AdMob monetization live

  • Play Store listing linked in AdMob
  • Payment and tax verification complete (DE + US)
  • AdMob account approved
  • App verified β€” production rewarded ads serving
Shipped

Live community stats on farmusdc.org

  • Play Store download count on the homepage
  • Accounts created count from Firebase Auth
  • Public stats API with 30-minute refresh
Shipped

Major app update β€” v1.0.9

  • Target API level 36 (Google Play requirement)
  • Farm tab scrollable β€” full harvest UI on all screens
  • Quest tab: daily & weekly quests with USDC rewards
  • Daily partner-visit quest + level-scaled targets & rewards
  • Profil tab: unique display name (was Stats)
  • Ranks: monthly top 10 ads watched & quests claimed
  • AdMob Server-Side Verification β€” credit only after Google validates
  • v1.0.9 release build for Google Play
Shipped

Daily harvest reminders

  • Optional local notifications
  • Hourly while daily ads remain (skips when cap is full)
  • User-controlled on/off in Profil
  • Startup popup to enable reminders (Yes β†’ Profil, No β†’ dismiss)
Shipped

Economy & profile polish

  • USDC per ad increased 3Γ— (0.0000075 USDC)
  • Balanced level ladder β€” ~15 days per level if full harvest (1,500 Γ— level ads)
  • Saved display name always shown in Profil field
  • Name reminders every 90 minutes until a unique name is set
  • Name reminder stops automatically after you save a name
Shipped

Harvest, farm name & German β€” v1.0.11

  • Swipeable harvest fields with looping videos (Grow, Fertilize, Build, Buy, Harvest)
  • 100 ads per unlocked field
  • Unique farm name, shown on the Farm tab
  • Lifetime quests: Telegram, display name, farm name
  • More menu (Wallet, Profil, Language) and Event tab preview
  • Checks when a quest is ready or you can withdraw
  • Full German app language β€” pick English or Deutsch in More
  • Reminders use the language you selected
  • v1.0.11 release on Google Play
Shipped

Shop, prize pools & AdRush weekends β€” v1.0.15

  • Shop tab: exchange AdRush and season coins into FarmCoin at 2:1
  • Monthly farm leaderboard prize pool β€” 0.001 USDC per 1,000 ads, split among the top 10
  • AdRush event live every Friday–Sunday (UTC), no daily ad cap
  • 100 AdRush videos = 1 AdRushCoin; event USDC and prize-pool payout on Monday
  • AdRush shop: 2Γ— USDC boosts for the next 10, 25, or 50 event videos
  • AdRush leaderboard prize pool β€” 0.001 USDC per 5,000 event videos
  • Notifications when AdRush starts (Friday) and ends (Monday)
  • AdRush stats stay until the next event starts Friday (UTC)
  • v1.0.15 release on Google Play
Shipped

Main Farm shop, Play updates & AdRush β€” v1.0.16

  • FarmCoin is the main-farm currency β€” spend it on harvest boosts and Ad Refresh
  • 10% / 20% / 50% harvest boosts β€” 24 hours each, stackable, only one of each type
  • Ad Refresh restores 30% / 60% / 100% of used main-farm ads (scales with farm level)
  • Play Store in-app update prompt when a newer version is live
  • Event list shows Open / Closed
  • Popup when AdRush is running
  • Reminder pings every 30 minutes during AdRush
  • Daily and weekly quests also pay FarmCoin (1 per daily, 2 per weekly)
  • v1.0.16 release on Google Play
Shipped
Now
Coming next

Enhanced stats dashboard

  • Weekly earnings totals
  • Level milestones and history
  • Projected daily max earnings
Planned

Boosts and new in-game currency

  • Shop for the new currency
    • Shops for seasonal events
  • Boosts
    • Event boosts
      • Season currency boost
  • New in-game currency
    • Currency for the Season Farm
      • Buy boosts for the Season
      • Exchange Season currency to Main currency
    • Buy the currencies with real money or crypto (still deciding how to handle this)
Planned

Referral rewards

  • Invite friends with a referral link
  • Earn bonus USDC for active referrals
  • Track invites in the app
  • Referral boost
    • 5% more Earnings from Referral
    • 10% more Earnings from Referral
    • 25% more Earnings from Referral
Planned

Events

  • A seasonal event each season
    • Spring
    • Summer
    • Autumn
    • Winter
  • More event types after AdRush
Planned

Feature idea? Email xfhstudiosx@gmail.com.